December 11, 1994 DragonRook Presents: Castle Phobos v5.0 for Doom II Created & Designed by David G Shrock Music by Ross A Warren New Graphics by David G Shrock New Sounds by David G Shrock Additional Designs by Sean Fugate Testing by David G Shrock and Sean Fugate THE STORY: You're wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers. "What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it looks quiet now, maybe too quiet. A gut feeling rumbles in your stomach that something evil could be going down inside this mountain. The feeling of death crosses your mind like a dark shadow, you know all too well that your buddies disappeared in the area. Maybe here. BETTER CHECK IT OUT! ========================================================================== Loading instructions Enter SETUPCP5 to expand the sprites. Cphobos5.wad will grow to be about 6 megs by using the supplied DeuSF by Olivier Montanuy Then to start play, enter: doom2 -file cphobos5.wad *Note: You must use SETUPCP5 first or Doom II will crash! ---------------------------------------------------------------------------- For best results to enjoy the lighting effects, keep your Gamma Correction set to "Off" (F11 Key) and keep light from reflecting off of your monitor. A dim room usually works best. A word on the new music: The music was written to take full advantage of great music cards like Sound Canvas, WaveBlaster, MT-32, and other General MIDI cards with no care for how it may sound through FM synthesis. A few tunes actually do sound good on the SoundBlaster, but SoundBlaster and compatibles can't handle large number of instrunments playing simutaneously. If you have a General MIDI type music card, like the Roland Sound Canvas, then plug it into your stereo, crank it, and enjoy! ========================================================================== Episode Data Title : Castle Phobos Filename : CPHOBOS5.WAD Author : David G. Shrock E-mail Address : DragonRook@aol.com Misc. Author Info : Creator of "Terror Mall" for Doom and Doom II. (tmall, tmall2) Music Author : Ross A. Warren Misc. Music Author Info : Music student Build Time : 60 hours for Doom II coversion with new level. (580+ hours for Doom version) Files in cphobos5.zip : cphobos5.wad setupcp5.bat deusf.exe cphobos5.txt Description : A ten level episode where the theme is set in a castle environment that was designed to have a good mix of battles and puzzles. New Monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps. Remember, this episode is built so that you will never become trapped. Every room that has an entrance, has an exit! * Play Information * Filename : CPHOBOS5.WAD Doom II Map # : 01 - 10 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes (Easy levels now easier over Doom version) New Sounds : Yes New Graphics : Yes New Music : Yes, 9 Demos Replaced : 1 (cphint16.wad or cphint17.wad) Load cphint16.wad for Doom2 v1.666 Load cphint17.wad for Doom2 v1.7a These demos will reveal everything on level 1. * Construction * Base : CPhobos3.wad for Doom created by me. 1 more level from scratch. Tools used : DEU 5.0, DEU 5.2gcc, BSP 1.1x, BSP 1.2x Dmaud, Dmgraph, PC Paintbrush V+, Vistapro 3, Sound Impression, Cakewalk Professional, Midi2mus, Wad1to2. Known Bugs : None. * Copyright / Permissions * The new music is Copyright (c) 1994 by Ross Warren, do not distribute outside of this WAD. Authors may NOT use the levels as a base to build new WADs, but authors may use the new graphics and sounds provided credit is is given to me, David G Shrock. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS : Game Palace BBS (305) 587-4258 America Online **************************************************************** Levels in Detail **************************************************************** LEVEL 1: Castle Entry The main entrance to this castle seems to lead inside a mountain. What could lay on the inside? Better figure out how to get in! * Notes * You must find two secret rooms in order to exit which are revealed in the first demo. Also, if you are having trouble getting into the castle, notice that there are four gates, which are accessed by four switches, which are found in... (You get the idea!) The best idea here is to use weapons effectively OR YOU WILL RUN OUT! Music: "Castle Phobos" Main Theme Inspired by this level, fantasy adventure, and Basil Poledouris. ===================================================================== LEVEL 2: Storage What is this warehouse doing in a castle? It looks like stolen UAC supplies that someone has hidden! Perhaps something truly evil is happening within this castle? * Notes * A word of warning to multi-player gamers: Becareful, because the blue key may become hard to get if all players die too many times, but it IS still possible. If you get stuck in the pit with the two Demons and two Cacodemons, there is an exit in the south-west corner. If you can't find that last secret area, grab the computer map and look for a secret door you passed. Your Challenge: Get both Blue Spheres! Music: "Ashes to Ashes" =================================================================== LEVEL 3: ARENA! Back to that mideivel crap again! On the other side of the mountain lies an arena built within a canyon. This could be someone's twisted idea of entertainment! ;) * Notes * This one is my favorite level and it is a big one! Many Secrets! Many Monsters! The size of this level will cause slower PCs to produce a slower than normal game, but it will speed up greatly half way through the level once you have destroyed most of the enemies. Your Challenge: Find at least 90% of the secret rooms. (There is always more secret rooms than you think here, better retrace some steps!) Music: "Demon Horde" For a true fast action battle! ======================================================================== LEVEL 4: Cathedral This level looks dark and creepy! It must be one large underground dungeon! Better be careful! Where are these monsters coming from, anyway? * Notes * I must give credit to my freind, Sean, for the starting position of players 2 and 3. It's up to you, Player 1, to get them out! I hope you found your weapons, 'cause you are not going to find any here! This one is a tough level, try to save only at the start and play the level straight through. It is more exciting this way. The level changes a little as you go. There is a room that you can not enter in a one player game. Don't worry though, there is nothing in there during a single player game, but you better get in there if your playing multiplayer! Your Challenge: Save only at the beginning and play all the way through. Music: "Crystal Stillness" ===================================================================== Level 5: Mansion of Doom All hope of survival seems to be drained. Is there a light at the end of this tunnel? What evil creature is behind all this? Well, let's get going we're half way there! * Notes * This level was created so that a player can finish even if starting with no weapons. If you want a 100% kills, you better get those two big guys to fight each other! Your Big Challenge: See if you can destroy ALL monsters by starting out with just a pistol! Enter this to try: doom2 -file cphobos5.wad -warp 05 Music: "Demon Funk" ===================================================================== Level 6: Secret Area! There doesn't seem to be too many monsters here. Good, a rest!? Better collect more ammo! Is this a place that we passed up before? Find the secret room before going to the Arena area! Music: "Shadow Rising" The new dark character's tune! ====================================================================== Level 7: Nuke Maze Short level with only the purpose of wasting your ammo. Don't get lost! Don't let the title get to you though, this is a very small level, not hard to get around. Music: "Possessed!" For that pchycotic player. ====================================================================== Level 8: Five Towers Just what we needed! More castle towers! Hey, these look a little big. So, how does that gate to the east open? ;> Music: "Hellz Bellz" of Castle Phobos! ====================================================================== Level 9: The Great Hall What is at the end of this Great Hall? (No secrets here!) You know what to do! Don't worry, there is more than enough ammo laying around! (This level can be won by just starting with only that stinking pistol, too!) This level should be very easy for you. It is a blind jump to land on the Exit Platform! Music: "Jungle Phobia" ====================================================================== Level 10: Temple of Power See if can escape this place and climb to the top of the Mountain of Power! Cool showdowing effects at the temple entrance! This is it the last level for this episode. I'm Done, time to move on to bigger and better things! Music: "Castle Phobos" Main theme. ======================================================================== ************************************************************************ List of new graphics Skull sliding lever Dagger switch Chess and Skull Door "Welcome Warrior" Marble Wall Night Sky With Mountains background featuring Eagle Nebula Sword and Halberd Wall Seargent (Looks kinda like player for Multi-Confusion!) Death's Shadow Death's Shadow shooting weapon, "Evil Soul" Big Tree List of new sounds Pistol / Chaingun Plasma Shots Teleporting Buzz Death's Shadow close attack Death's Shadow spot player (2 - "Die" "Do not resist ME") Footsteps in background List of new music written by Ross Warren. Copyright (c) 1994, Ross Warren "Castle Phobos" main theme Level 01 "Ashes to Ashes" Level 02 "Demon Horde" Level 03 "Crystal Stillness" Level 04 "Demon Funk" Level 05 "Shadow Rising" Level 06 "Possessed!" Level 07 "Hellz Bellz" Level 08 "Jungle Phobia" Level 09 "Castle Phobos" main theme Level 10 *************************************************************************** A Special Thanks to the following: John Carmack, John Romero, Sandy Petersen, Kevin Cloud, Adrian Carmack, and Dave Taylor of id Software for creating DOOM and making it easily modifiable for all those imaginative players, thus extending the life of a great game. Raphael Quinet and Brendon J Wyber for DEU Colin Reed for BSP. Bill Neisius for Dmgraph and Dmaud Olivier Montanuy for DeuSF ************* Disclaimers ********** DOOM is a trademark of id Software id Software is not responsible for any add-on modified levels. id Software will not provide customer support for modified games. This episode nor the authors have any relation with id Software. ========================================================================